fragmentbuffer programming, games, graphics, etc.

I’m Keith O’Conor, coder and CTO of Romero Games, working with a small team of awesome game developers led by Brenda and John Romero. I was previously a 3D Technical Lead at Ubisoft Montreal on titles such as Far Cry 5, Far Cry Primal, Far Cry 4 and Watch_Dogs. Before that, I cut my teeth at the late Radical Entertainment in Vancouver as a rendering programmer.

I’m a proud Irishman, born and bred in Dublin, and have a PhD from Trinity College Dublin where I was part of the ISG graphics group researching the use of parallel hardware for accelerating graphics algorithms. I currently sit on the board of Imirt, the Irish Game Makers Association, where I help to advance the interests of Irish game developers across the country.

I’m interested in many gamedev topics: graphics, engine design, multithreading, hardware architecture, optimization, workflows, tools and more.

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